Yushan Han 韩雨杉

Physics Engineer at Epic Games

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about

I’m currently a Physics Engineer at Epic Games developing the Chaos Flesh system in Unreal Engine that supports high fidelity human soft tissue simulations. I obtained my PhD in Applied Mathematics at UCLA, under the supervision of Prof. Joseph Teran. My primary research focus lies at the intersection of physics-based simulation and machine learning, with a special emphasis on the simulation of human soft tissues. My recent work includes:

  • a comprehensive neural network model for efficient musculoskeletal-driven skin deformation of animated characters
  • a dynamic mode capture paradigm for augmenting secondary effects (e.g. inertia) on top of our network
  • a robust meshing algorithm for generating volumetric hexahedron meshes from self-intersecting surfaces
  • position-based nonlinear Gauss-Seidel approach for quasistatic simulation as training data
  • fast ML levelset for cloth simulations.

news

Nov 12, 2024 Our Chaos Flesh system has a major update in the UE 5.5 release. See my tutorial to get started.
May 31, 2024 I successfully defended my thesis: Novel Methods for Efficient Musculoskeletal-Driven Skin Deformation of Animated Characters
Apr 30, 2024 Two of my papers are just accepted to SIGGRAPH 2024. I’ll give an in-person presentation on my work in Denver, CO on July 31st.