cv

You can find my cv here.

General Information

Full Name Yushan Han
Languages English, 中文

Education

  • 2024
    Ph.D.
    University of California, Los Angeles
    • Applied Mathematics
  • 2019
    B.S.
    University of California, Irvine
    • Mathematics

Experience

  • 07/2024 - Current
    Physics Engineer
    Epic Games
    • Working on the Chaos Flesh project in Unreal Engine for physics-based soft body/human soft tissue simulations.
  • 06/2021 - 06/2024
    Research Intern
    Epic Games
    • Devised a novel neural network pipeline for real-time (1000X faster than simulation) character rig corrections for improving metaverse realism on human muscle contractions/interactions, volume preservation, and collisions.
    • Implemented multi-layer FEM human soft tissue simulation and biomechanics-based muscle activation solvers.
    • Proposed a novel muscle contraction constitutive model and decoupled passive/active networks for skin deformations.
    • Developed an analytic real-time (90 fps) spring model for adding secondary physics dynamics, e.g., inertia.
    • Implemented game engine physics solvers (to be released under Chaos Flesh framework, Unreal Engine 5.5).
  • 2020 - 2024
    Teaching Assistant
    University of California, Los Angeles
    • Teaching assistant for Numerical Analysis, Algorithms, Mathematical Imaging, and Machine Learning.
  • 06/2020 – 09/2020
    Graduate Research Intern
    Lawrence Berkeley National Lab
    • Incorporated conditional random field models in CNNs for rock tomography image segmentation.
    • Improved unsupervised segmentation results qualitatively and reduced hollow regions obtained by traditional CNNs by 90%.

Programming Language

  • Python, C++

Honors and Awards

  • 2019
    • NSF MENTOR Fellowship - $34,000
  • 2019
    • Howard Tucker Award (UC Irvine)

Academic Interests

  • physics-based simulation
  • machine learning
  • numerical methods for PDE

Other Interests

  • Hobbies: Olympic Weightlifting, Basketball, Board Games.