cv
You can find my cv here.
General Information
Full Name | Yushan Han |
Languages | English, 中文 |
Education
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2024 Ph.D.
University of California, Los Angeles - Applied Mathematics
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2019 B.S.
University of California, Irvine - Mathematics
Experience
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07/2024 - Current Physics Engineer
Epic Games - Working on the Chaos Flesh project in Unreal Engine for physics-based soft body/human soft tissue simulations.
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06/2021 - 06/2024 Research Intern
Epic Games - Devised a novel neural network pipeline for real-time (1000X faster than simulation) character rig corrections for improving metaverse realism on human muscle contractions/interactions, volume preservation, and collisions.
- Implemented multi-layer FEM human soft tissue simulation and biomechanics-based muscle activation solvers.
- Proposed a novel muscle contraction constitutive model and decoupled passive/active networks for skin deformations.
- Developed an analytic real-time (90 fps) spring model for adding secondary physics dynamics, e.g., inertia.
- Implemented game engine physics solvers (to be released under Chaos Flesh framework, Unreal Engine 5.5).
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2020 - 2024 Teaching Assistant
University of California, Los Angeles - Teaching assistant for Numerical Analysis, Algorithms, Mathematical Imaging, and Machine Learning.
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06/2020 – 09/2020 Graduate Research Intern
Lawrence Berkeley National Lab - Incorporated conditional random field models in CNNs for rock tomography image segmentation.
- Improved unsupervised segmentation results qualitatively and reduced hollow regions obtained by traditional CNNs by 90%.
Programming Language
- Python, C++
Honors and Awards
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2019 - NSF MENTOR Fellowship - $34,000
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2019 - Howard Tucker Award (UC Irvine)
Academic Interests
- physics-based simulation
- machine learning
- numerical methods for PDE
Other Interests
- Hobbies: Olympic Weightlifting, Basketball, Board Games.